プロダクトゲーム Information Game
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"Cirno’s Ramune Burst Three-Stage Rocket"
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【STORY】
Cirno and the others stole some rare ramune bottles from Eientei.
However, they were not ramune at all, but rather a medicine made by Eirin:
“a medicine that makes even the biggest idiot smart”!
Unaware of this, Cirno drank it,
suddenly demonstrated incredible calculating ability, and arrived at a certain conclusion…
───By repeatedly propelling ourselves in midair with these three bottles of ramune,
we should be able to break free of Earth’s gravity and fly far, far into the sky!
I’m a genius!
【A GREETING】
Hello~
I’m Mi~ya, the nominal representative of Meisou Potage.
If this is your first time, nice to meet you; otherwise, thank you as always for your support.
Thank you very much for picking up Meisou Potage’s “Ramune Flavor.”
For this installment of the handmade CD “~Flavor” series,
I decided to make a game using ramune.
…That said, until right before this, I had been planning to make something else,
but things started looking bleak, so I came up with this game in a hurry.
When people are pressed for time, all sorts of ideas come to them…
Despite the sudden request,
I am truly grateful to Decchi for allowing me to use the song…
Now then, as for my works in the “~Flavor” series, this is practically a tradition by now, isn’t it?
This time as well, it is a “hyper-inflation, one-shot” type of game.
…Though this time, perhaps it would be “three-shot”?
While thinking of various ideas involving ramune and Cirno,
I suddenly pictured Cirno saying “サラダバー” as she fell away,
and before I knew it, this game had taken shape.
The treatment of the characters is even harsher than usual.
But I’ve poured in more love than usual, too.
The “three-stage rocket” is a tribute to Silent Sinner in Blue.
The controls are the same for all three stages,
but starting from the second stage, a time limit is introduced,
adding a chicken-race element and, I think, a nice sense of tension.
Incidentally, the time limit varies according to the power of the previous ramune.
If you launch yourself with greater force, you can gain that much more time to shake the next bottle.
Only the third stage uses the traditional inflation-style gameplay.
The parameters when shaking the bottle and those when thrusting up the cap
will likely have a major impact.
In any case, I hope you enjoy it.
Finally,
to the original creator, ZUN,
to Decchi for providing the music,
and to everyone who helped out:
thank you very much.
Well then, see you.
"Cirno’s Ramune Burst Three-Stage Rocket"
=====================================================
【STORY】
Cirno and the others stole some rare ramune bottles from Eientei.
However, they were not ramune at all, but rather a medicine made by Eirin:
“a medicine that makes even the biggest idiot smart”!
Unaware of this, Cirno drank it,
suddenly demonstrated incredible calculating ability, and arrived at a certain conclusion…
───By repeatedly propelling ourselves in midair with these three bottles of ramune,
we should be able to break free of Earth’s gravity and fly far, far into the sky!
I’m a genius!
【A GREETING】
Hello~
I’m Mi~ya, the nominal representative of Meisou Potage.
If this is your first time, nice to meet you; otherwise, thank you as always for your support.
Thank you very much for picking up Meisou Potage’s “Ramune Flavor.”
For this installment of the handmade CD “~Flavor” series,
I decided to make a game using ramune.
…That said, until right before this, I had been planning to make something else,
but things started looking bleak, so I came up with this game in a hurry.
When people are pressed for time, all sorts of ideas come to them…
Despite the sudden request,
I am truly grateful to Decchi for allowing me to use the song…
Now then, as for my works in the “~Flavor” series, this is practically a tradition by now, isn’t it?
This time as well, it is a “hyper-inflation, one-shot” type of game.
…Though this time, perhaps it would be “three-shot”?
While thinking of various ideas involving ramune and Cirno,
I suddenly pictured Cirno saying “サラダバー” as she fell away,
and before I knew it, this game had taken shape.
The treatment of the characters is even harsher than usual.
But I’ve poured in more love than usual, too.
The “three-stage rocket” is a tribute to Silent Sinner in Blue.
The controls are the same for all three stages,
but starting from the second stage, a time limit is introduced,
adding a chicken-race element and, I think, a nice sense of tension.
Incidentally, the time limit varies according to the power of the previous ramune.
If you launch yourself with greater force, you can gain that much more time to shake the next bottle.
Only the third stage uses the traditional inflation-style gameplay.
The parameters when shaking the bottle and those when thrusting up the cap
will likely have a major impact.
In any case, I hope you enjoy it.
Finally,
to the original creator, ZUN,
to Decchi for providing the music,
and to everyone who helped out:
thank you very much.
Well then, see you.
